![]() ![]() it has pretty much taken control of my brain, to put it lighly. Ranking is equally as invisible to the player - characters will generally always react to you messing up and viceversa, but you will never know exactly how well you did until you finish the game and get a "Try Again", "OK" or "Superb" ranking.Īnyways, long story short, with the broken touchscreen out of the way, a few months ago I figured it was finally time to revisit the game (and its sequel on the Wii) and well. Each game is really a collection of smaller rhythm games that all play completely differently from each other with one key characteristic: there's no direct visual indicator for when exactly you need to place your inputs, which makes it much more about keeping an actual sense of rhythm than pattern recognition like most rhythm games (hence the SC5 comparison). In case you don't know what Rhythm Heaven is, I'd say "Space Channel 5 meets Warioware" is not a terrible way to describe it. Funnily enough, even before my eventual full playthrough this year and without really thinking about the game much, I still remembered so much of the music and timing for certain cues, which I guess should've been a warning of what would happen whenever I finally got around playing it again. 8 years ago? Back then I managed to beat a bunch of the games, but eventually my playthrough was stopped by my DS' bottom screen breaking (which obviously isn't the best for a game that is controlled exclusively* through the touchscreen :P). The first time I played Rhythm Heaven was about. ![]()
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